GlassbreakGlassbreak

Set up your first team and invite members

Glassbreak Team · Published 2026-07-19

Everything in Glassbreak is scoped to a team inside your organization: contacts, emergency messages, escalation rules, playbooks, and secrets all belong to a team. This guide covers creating one and bringing people in.

Responders vs recipients

Glassbreak distinguishes two kinds of people, and only one of them needs a paid seat:

  • Responders are teammates with Glassbreak accounts. They sign in, send alerts, approve secret decryptions, run playbooks, and hold encryption keys. Responders occupy seats — this is what paid plans charge for.
  • Recipients are the people you alert: emergency contacts stored (encrypted) in your team. They receive SMS, email, voice, or push notifications and acknowledge via a public link. Recipients never need an account and are always free, on every plan.

A small security team can therefore protect a much larger group: two responder seats can alert an entire office.

Free-tier limits

The Free plan includes 1 team with up to 5 members and 2 responder seats, plus 3 encrypted contacts, 10 encrypted secrets, and 100 emergency messages per month. Paid plans lift these limits — see Billing and plans.

Roles

Organization members hold one of: owner, admin, billing admin, or member. Within a team, roles are admin, member, or viewer — team admins manage membership and settings; members can do day-to-day work like sending messages and managing documents; viewers are read-only.

Invite a teammate

  1. Open your team and choose Invite member.
  2. Enter their email and pick a team role. The invitation is delivered by email with an expiring link.
  3. The invitee creates an account (or signs in) and accepts. Accepting adds them to the team and to the organization that owns it, so entitlements and billing resolve correctly.
  4. On paid plans, the billed responder-seat count follows your active organization membership automatically.

After they join: grant encryption access

New members generate their own encryption keys at first login, but they can't read the team's encrypted contacts or hold secret shares until an existing key-holder grants them access. Glassbreak shows key-holders a banner ("N teammates can't see contacts") with a one-click grant; the grant re-encrypts the team key for the new member in the granter's browser, so the server never sees it. If a teammate reports they can't see contacts, that grant is almost always the missing step.

The same logic applies in reverse: removing someone from a team does not retroactively un-know what they knew, so for secrets Glassbreak supports re-keying — see the deletion and re-share notes in the secrets guide.

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